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Go to the rear of the ship and walk through a door that says "Authorized Personnel Only." Head down the tunnel and pull the lever on the right wall to turn a light on above a table. You're going to spend at least an hour running around the ship and you don't want to run low on food or water in the middle of a fight! Boarding the Vasagatan and the First FloorĪnchor your Raft near the rear of the Vasagatan. I strongly recommend that you max out your food, water, and health before you leave, too. I recommend that you bring the following: You'll also want some weapons to fight the enemies inside of the ship. You're going to want to bring some supplies on board the ship with you. Preparing to Board the Vasagatanįirst and foremost, Vasagatan will be much more challenging than the Radio Tower. The next part of our Raft Walkthrough and Story Guide will tackle Vasagtan, a beached cruise ship that has a mystery to unravel, some good loot, and deadly enemies.
#LETTERS FROM NOWHERE 2 HINTS CODE#
Input your newly-acquired Radio Code and move on to the next island. Unfortunately, you won't be able to find a Radio Code without seeing it yourself firsthand. You can always find it in your Journal (which you can open by pressing "T"). This will give you the coordinates of the next place you're supposed to go.Ī note on Radio Codes: they are randomized in a playthrough. Your final task for the Radio Tower area is to input the four-digit Radio Code on the "People?" note into your Receiver. Inputting the Radio Tower Code Into Your Receiver There's a fair amount of Scrap, Metal, and other items, just like any other reef. Once it's dead, head into A-1 and grab all of the delicious loot you can.ĭon't forget to actually look below A-1, too. You really don't want to be trapped in an underwater building while you're trying to fight this thing off. If you recall, the first level of the Radio Tower was labeled "B-1" and the upper level was labeled "E-1." That begs the question - what happened to A-1? The answer is, of course, that A-1 is underwater.īefore you dive in, you're going to want to kill the Shark. The "People?" note gives you the Code for the next area you're heading to, but we're not leaving just yet. Finally, make sure to grab the note that says "People?" with an arrow. This top room will also have the Blueprint for the Recycler. This will lead you to the top of the Radio Tower and your first new character unlock: Tala. The Top of the Radio Tower and a New Friend (Room E-1)Ĭarefully look around and you'll see a fairly simple jumping puzzle. Once you're done, head into D1 and you'll see another note from Cuckoo on a counter talking about a reactor at Selene.Įxit Room D1 and jump up on some boxes - it's time to reach the top of the Radio Tower. Another vine-covered air duct is a short jump away - hop over to it and search the area outside of D1 for loot.
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The top of this next staircase will put you next to a wind turbine and an air duct. It will take you to the rooftop of the building.įrom the C1 rooftop, you can walk along a vine-covered red beam to a small building that says "Took Boat Won't Be Back." A vine-covered staircase is nearby - jump onto it to get even higher up the Radio Tower. Then, look around for a staircase going up. Thoroughly explore the area and you'll find various loot. Owl's Radio Notes are a bit of fluff about radio transmissions she heard.
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One of the rooms will have the Blueprint for the Head Light and Owl's Radio Notes on a wall. Head Light Blueprint and Owl's Radio Notes (Room C-1)Ĭlimb up the boxes and debris to the second level. There's loot to be found in each of the rooms, but one room, in particular, has some important items. Once you've read the note (or listened to it with the voiceover), you can explore the rest of the Radio Tower. The note is written by a man named Cuckoo and talks about another character named Owl and a missing character named Sparrow.
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Your first stop will be Room B-1 where you'll find a note for your Journal.